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Light Added
For visual adjustments, I am adding and baking lights in our scene. I think lighting can guide users and brings the most important to the user. #1 Tutorial scene adjustments #2 Lear’s Room I feel overall it’s too bright and the player can’t really see the important messages. And I add two layers and lighting…
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Heart Improvement
#1 Building This is the model made by Lexi, it’s good. But it has some issues in thickness and normals, which would cause rendering issues in Unity. I’ve added the thickness and reverted the normals. Our group had some discussions on hiding places, and because of some technical issues, I am going to tweak our…
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Optimization
#1 CHecking & optimization #2 Build Check To troubleshoot the issue, we suspected that the high number of faces on the brick model along the path might be causing the build to fail in displaying it on the VR headset. As a test, I replaced the brick with a solid model, but it still resulted…
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PatrickRoom Dev02
#1 Layout & Viusals #2 Pottery added #3 Interaction As we want to give users feedback, they would have haptic and audio feedback after they return the object.
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Painting Mechanism Dev 03
#1 Animation Transition I made three transitions for each artist, to let them disappear at the end of animation and then appear at the start of the next animation. #2 Raycast Direction Issue
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AR Room_Patrick
Lexi made a base AR room model for us to add our design in for AR use or it would be too big. So I selected part of the furniture layout in the VR room and add them with the same colour and outline style. In order to make sure I can deliver this package…
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Items Hiden Placement
We are thinking to place three items in our environment evenly. Lexi made highlights in those images, and based on the image I’m going to place those models.
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Sketch Shader Dev02
1. Research Unfortunately, I didn’t find any sketch shader tutorial online. 2. shader Test Zhan gave me his shader to play around with, but I found those inner lines would move as the camera moves, so I decided to find another way to achieve this effect. So he suggested me find some sketch textures to…
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Painting Mechanism Dev 02
Bigggg thanks to Mostafa’s help, he figured out the hardest part of this painting mechanism. Also big thanks to Zhan, he helped me to change the script to make it work! 1. Paintable shader It would be got errors if I put many textures which may reduce the final effect. I add objects to the…
