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MainEnvironment_Level Design_Dev04
After we deciding our mechanism, I’m going to work on the visuals side in our main environment. #1 Path I’m thinking of achieving the sense of a stone-made cemetery via textures or models. I used Cloner in C4D, but it doesn’t look good. And it will be filled with rocks based on every vertex, it…
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Patrick Room_Level design dev03
#1 Interaction – Item chosen He seems to have arrived early at a highly distinctive style and knew, for 50 exuberant years on canvas, what worked—jugs, pottery, chairs, record players. Patrick Caulfield painted everyday objects, like an empty wine glass or a bottle – or lots of pots! Based on research, we’re going to choose pottery…
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User testing & Level design Dev02
https://forms.gle/mM4Y2UQn7eDSvtru8 This is part of our VR Questionnaire, which is made by me and Ria. https://docs.google.com/forms/d/e/1FAIpQLSdp19kGv3yHqDRnSu7cfq0zlHwwOkCNd_mI4ELMQ8HxhgRyOA/viewform Here is part of our AR Questionnaire, which is made by Lexi. And Mostafa, Ria and I conducted the user texting on 19th May. I have compiled the following areas for improvement based on the feedback and suggestions we…
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Level Design Dev01
This is our first draft of the level design made by Lexi. This is a good representation of Highgate Cemetery in the game, capturing its real-life appearance. However, since our project is a walking and exploration game, having a purely circular design may result in a bland and repetitive gameplay experience, potentially causing players to…
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Painting Mechanism Dev 01
We have three main mechanisms, Artists wander around and overwrite each other’s trace Grab the Item and return it back Solve three separate puzzles to get items #1 Artists wander around and overwrite each other’s trace This feature could be spilt into many small steps, so I start with drawing on texture. It doesn’t work…
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Toon with outline shader development 01
We are not in a massive rush currently but there’s plenty to do. For now, my task is to focus on three main shaders and mechanism build. Toon & Outline shader is super hard for me to learn, it includes many math stuff. I looked up many tutorials, and I got to know there are…
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Highgate Cemetery Possibilities: The Iterations of Our Stories
After confirming that our story takes place in Highgate Cemetery, we needed to research the people buried there and find their stories and connections. Due to the majority of our time being spent on organizing and advancing the Departure Lounge project during the Easter holidays, and with three members of the group also being busy…
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Iteration in Research Topics
We had a long discussion and struggled with topics and stories before our final plans. It was hard to receive a unanimous agreement. Our initial consensus was to create visually interesting effects via simulating hand-painted brush. Regarding non-linear storytelling, we brainstormed various proposals from multi-perspective and discussed some interactions related to portals. We were thinking…
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