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Light Added
For visual adjustments, I am adding and baking lights in our scene. I think lighting can guide users and brings the most important to the user. #1 Tutorial scene adjustments #2 Lear’s Room I feel overall it’s too bright and the player can’t really see the important messages. And I add two layers and lighting…
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PatrickRoom Dev02
#1 Layout & Viusals #2 Pottery added #3 Interaction As we want to give users feedback, they would have haptic and audio feedback after they return the object.
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AR Room_Patrick
Lexi made a base AR room model for us to add our design in for AR use or it would be too big. So I selected part of the furniture layout in the VR room and add them with the same colour and outline style. In order to make sure I can deliver this package…
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Items Hiden Placement
We are thinking to place three items in our environment evenly. Lexi made highlights in those images, and based on the image I’m going to place those models.
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MainEnvironment_Level Design_Dev04
After we deciding our mechanism, I’m going to work on the visuals side in our main environment. #1 Path I’m thinking of achieving the sense of a stone-made cemetery via textures or models. I used Cloner in C4D, but it doesn’t look good. And it will be filled with rocks based on every vertex, it…
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Patrick Room_Level design dev03
#1 Interaction – Item chosen He seems to have arrived early at a highly distinctive style and knew, for 50 exuberant years on canvas, what worked—jugs, pottery, chairs, record players. Patrick Caulfield painted everyday objects, like an empty wine glass or a bottle – or lots of pots! Based on research, we’re going to choose pottery…
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User testing & Level design Dev02
https://forms.gle/mM4Y2UQn7eDSvtru8 This is part of our VR Questionnaire, which is made by me and Ria. https://docs.google.com/forms/d/e/1FAIpQLSdp19kGv3yHqDRnSu7cfq0zlHwwOkCNd_mI4ELMQ8HxhgRyOA/viewform Here is part of our AR Questionnaire, which is made by Lexi. And Mostafa, Ria and I conducted the user texting on 19th May. I have compiled the following areas for improvement based on the feedback and suggestions we…
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Level Design Dev01
This is our first draft of the level design made by Lexi. This is a good representation of Highgate Cemetery in the game, capturing its real-life appearance. However, since our project is a walking and exploration game, having a purely circular design may result in a bland and repetitive gameplay experience, potentially causing players to…