Optimization


#1 CHecking & optimization
Colliders checking
#2 Build Check
Anti-aliasing
Texture Compression

Replace the brick model with a solid model

To troubleshoot the issue, we suspected that the high number of faces on the brick model along the path might be causing the build to fail in displaying it on the VR headset.

As a test, I replaced the brick with a solid model, but it still resulted in a completely black screen without any visuals when attempting to open it.

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