Patrick Room_Level design dev03


Initial Research
#1 Interaction – Item chosen
Moodboard01

He seems to have arrived early at a highly distinctive style and knew, for 50 exuberant years on canvas, what worked—jugs, pottery, chairs, record players. 

Patrick Caulfield painted everyday objects, like an empty wine glass or a bottle – or lots of pots!

Based on research, we’re going to choose pottery for VR, and jug, chair, record player/empty wine glass for AR.

#2 Room Structure

We’re going to design each artist’s room based on their grave.

Room 01
Structure 02&03
Miro

After discussion, we can’t choose the best one. I’m going to develop visuals and see how is going in VR to decide.

#3 Layout
Sketch
Moodboard03

Local layout 01
Local layout 02

#4 Visual Reference
Colour Ref 01

So I am thinking I can experiment with two plans,

Objects and backgrounds are one colour, while certain small objects have a different colour.

Objects have an outline, while the background has structure lines.

The windows are realistic with multiple colours.

The overall theme consists of two colours: shadow and light.

  1. Create a direct differentiation using two colours, with certain small objects having different colours.
  2. The transition from a monochromatic outline to a shaded drawing (for windows) after the player returns the objects.
Colour Ref 02

Each object has different colour and outline.


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