
#1 Interaction – Item chosen

He seems to have arrived early at a highly distinctive style and knew, for 50 exuberant years on canvas, what worked—jugs, pottery, chairs, record players.
Patrick Caulfield painted everyday objects, like an empty wine glass or a bottle – or lots of pots!
Based on research, we’re going to choose pottery for VR, and jug, chair, record player/empty wine glass for AR.
#2 Room Structure
We’re going to design each artist’s room based on their grave.



After discussion, we can’t choose the best one. I’m going to develop visuals and see how is going in VR to decide.
#3 Layout




#4 Visual Reference

So I am thinking I can experiment with two plans,
Objects and backgrounds are one colour, while certain small objects have a different colour.
Objects have an outline, while the background has structure lines.
The windows are realistic with multiple colours.
The overall theme consists of two colours: shadow and light.
- Create a direct differentiation using two colours, with certain small objects having different colours.
- The transition from a monochromatic outline to a shaded drawing (for windows) after the player returns the objects.

Each object has different colour and outline.