https://forms.gle/mM4Y2UQn7eDSvtru8


This is part of our VR Questionnaire, which is made by me and Ria.
https://docs.google.com/forms/d/e/1FAIpQLSdp19kGv3yHqDRnSu7cfq0zlHwwOkCNd_mI4ELMQ8HxhgRyOA/viewform


Here is part of our AR Questionnaire, which is made by Lexi.
And Mostafa, Ria and I conducted the user texting on 19th May.





I have compiled the following areas for improvement based on the feedback and suggestions we received during the user testing.
Due to the incomplete implementation of the overall interaction mechanics, there were several limitations during testing. We informed users in advance that they need to walk along the outer circle to help us test the comfort and comprehension of the three navigation mechanisms.
Based on feedback, generally the Simple Spiral was considered relatively comfortable. However, due to headset issues, there were still some instances of lagging, which reduced comfort.
Among the three navigation mechanisms, Rope climbingand Rock climbing received the most positive feedback, while Stairs walking were considered more ordinary.
#1 Rope Climbing
The experience of using the Rope received the most positive feedback. However, we discovered that users needed more instruction on where to grab the rope. It indicates that the current affordance of the Rope grabber is not very clear.
We also received feedback suggesting improvements in sound effects or other forms of feedback during the process of operating the rope. This would enhance immersion and user engagement.
#2 Rock Climbing
The feedback for Rock climbing was generally positive. However, during testing, it was observed that users found it easier to climb up rather than down.
Some users raised concerns about the larger gaps between certain rocks, which made the climbing experience more challenging. Additionally, the overall climbing process was lengthy and repetitive, leading to a longer duration of engagement.
#3 Stairs Walking
Martyna gave us useful advice on ergonomic stair sizes and spacing in buildings.
The stairs are a bit bumpy at the moment, either because the height and depth of the steps do not match, or because the player is too fast.
#4 Floating island
We also noticed that users tend to reach the middle hurs through floating islands while climbing upwards on the rope, which aligns with our overall storytelling. This feedback was positively received.
However, due to the incomplete nature of the overall design, users were unable to smoothly transition to the middle section during this testing phase.
Currently, there is an issue with the synchronization of the floating island and player speed. The floating island moves too quickly, creating a mismatch between the speed of the island and the player’s movement.
Follow up improvements
#1 Rope Climbing
- Revise the appearance of the rope grabber to improve its object affordance and ensure it makes sense to users.
- Replace the sound effects for rope climbing and adjust the haptic feedback to enhance the immersive experience.
#2 Rock Climbing
- Determine how to provide more hints or guidance for rock climbing.
- Implement haptic feedback for rock climbing to improve the user’s sense of interaction.
- Adjust the distance between some rocks to provide a more consistent and engaging climbing experience.
- Find a solution to address the difficulty of descending while rock climbing.
#3 Stairs Climbing
- Adjust the height and width of the stairs based on architectural references to ensure realism.
- Alternatively, adjust the player’s speed while climbing stairs to improve the overall experience.
#4 Floating Island
- Modify the speed of the floating island to ensure it aligns better with the player’s movement.
- Enable smoother transitions for players to successfully jump onto the floating island.
#5 Other
- Provide an option for players to choose between continuous turning and snap turning at the start of the game or on the home screen.